Task 1- Research


Super Frog
Date realised: 1993
Audience: Male and female 8+
Genre: Action




Super frog is a classic action game which came out in 1993. The objective of the game is to find and kill a witch to help save a princess.
There are 6 levels but during these 6 levels you have to achieve mini objectives such as collecting keys, coins, apples, finding secret hide outs and killing/jumping over enemy’s.



The game starts off where the princess is taken away from her prince which is then turned into a frog. The frog then drinks a bottle which gives him super powers.  The music is quite basic and a bit fairy tale. It then goes into the credits and a screen comes up where it explains how points work.


(Super Frog- Part one.)

o   
Introduces collecting coins

o   Essential to jump to collect      objects and jump over spikes
o   Basic enemies (Blobs) easy to kill and avoid.

http://www.dvdflick.net/storage/l1ma1.png




The frog fell down and straight away it introduces you to coins in the air suggesting that you have to jump to collect coins. After walking just a bit you come across cherry’s which you already know is 50 points so you know you have to collect these. However in the first part it introduces simple enemy which don’t cause much harm and is easy to get rid of especially with how simple super frog’s controls are. The first enemy is a little blob which only takes a jump on the head to get rid of. But to get to the cherry and enemies you have to jump over a small ditch off spikes. It’s easy to jump with super frog so this bit isn’t too difficult and is just an introduction to the game.

(Super frog-Part two)
o   Jumping on springs to get coins and on floating islands.
o   Longer jumps/Double jumps
o   Secret tunnels
o   Harder enemies e.g. hedgehogs
o   Jumping on certain clouds result in more coins






After you have defeated the first enemies and you carry on walking it’s easy to see that the game is getting more adventures. Springs are introduced in a simple way, There easy to jump too and it’s easy to recognise that the spring is essential to collect coins in the air. While in the air you also see flying ‘islands’ you can try one jump which sometimes isn’t good enough and you fall back down. This is helping the user to understand that double jump is essential in some parts of the game. I like how the game decided to use the springs this simple because the springs are quite close to the beginning of the game so I do like how they are covering the basics while in the first half of the map.
Secret tunnels are a big feature in this game. They hide so many points which are kind of essential to the game as the main objective may be to find keys to help capture the witch. However at the end of each round the points are counted up from all the coins and fruits you collect. The results can result you being in the leader board. The first tunnel you had to walk down a long pat to then jump on a spring which resulted you being launched up into quite a few of coins and launched back out through some logs. I like that feature, you could walk over the logs as much as you like but you won’t fall through into the secret tunnel, instead you have to find the tunnel and bounce back out into logs which is unexpected.

(Super frog-Part 3)
o   Jumping/climbing on trees
o   Snails, hedgehogs and bees are more involved
o   Spikes
o   Getting up on higher places
o   Mushroom coins


In part 3 of the map I realised that I had to get onto a big ‘cliff’ and the only way to do that is to jump on to the tree branches kind of like climbing the tree. It’s easy to see that you do have to jump the trees to get there because they make the tree branches stand out a lot. If you fall of a branch you have to start from the beginning and hope you don’t fall into the spikes at the bottom of the trees. However on the right hand side of the spikes there is a tunnel which you just have to walk into the wall to make the tunnel appear. In the tunnel there is a spring which shoots you out into some coins and you appear at the top of the Clift. But if you want to carry on climbing the tree you has to battle bee’s which fly at you and attempts to attack you which is a lot more challenging.
The main feature I noticed in this part of super frog is that there are mushrooms which rapidity spit out coins. So instead of just jumping on an enemy and getting one you can jump near a mushroom and get several.

(Super frog-Part 4)
o   Arrows saying danger- Makes it a bit more tense but also allows the player to become more prepared and more excited for what’s coming up in this part of the map.
o   Loads of springs- Bit more complicated
You slide down a hill of apples after the sign danger, after sliding down you have to jump over a row of spikes which then leads you into a row of springs. Above the springs there’s an A lot of coins, you have to jump spring to spring while trying to collect the coins and moving across. After moving across the springs you can spring onto the ledge which you then carry on sliding down a hill full of coins until you get to the tree which symbols the end of that round. Around the tree there is quite a lot of enemy’s waiting for you. It is quite obvious that you do have to try and kill the enemy’s to get into the tree and move onto the next round.
http://thegamershub.net/wp-content/uploads/2013/02/Superfrog-NewCharacterStanding.jpg
In conclusion I think the game is a good old classic. It has all the basic but yet important moves such as hitting, jumping and collecting coins. I think that having classic moves is one of the main reasons why I like this game so much. They made the round quite simple at first but as the map goes on those moves become more difficult and the gamer establishes that the game will get more difficult as it gets on and that they have to be find and collect object’s for there mini/Bonus objective as well as help find the princess and destroy the witch. However I do think the game could use more tunnels or something to give the game more of a twist like different enemy’s etc. I think this will help the user want to carry on because it will be more entertaining. But overall I am impressed with the game and like many of the features which is included in this map.

















http://orig11.deviantart.net/883b/f/2013/104/4/0/vvvvvv_fan_art__by_starsy02-d61rpeu.pngVVVVVV
Date released: 2010
Audienc


http://static.gamesradar.com/images/mb/GamesRadar/us/Games/V/VVVVVV/Bulk%20Viewer/PC/2010-02-09/PCG211.rev_vvvvvv.boxout--article_image.jpg
 VVVVVV’s game map


https://satoshimatrix.files.wordpress.com/2011/01/screen-shot-2011-01-16-at-2-19-36-am.png
When you first begin VVVVV a mini story starts. In the story there are mini men which look a bit like robots working in there station on a ship until something happens and they go trough and teleporter but resolting in oly one robot escaping and not the wrhole crew. There  is an box explaining how you can skip the story by pressing the action key which can be either the space bar, z or u.


Your first challenge is doing a flip over some spikes, to do the flip an dialog comes up explaining how you have to press the action key. Once pressed the man flips over to the other side of the room as if the action key turns of the gravity.

You then have to do a ‘leap of faith’ this is where you have to turn off gravity again which fly’s you through an room until it hits an different room. I like this effect because it was kind of unexpedictly and also you can bounce back through the ‘leap of faith’

After the leap of death you come to a trickier situation which is called traffic jam. It has red little stop signs bouncing back and through onto both walls. Basically the user has to use the action key several times at this point but this is also challenging because of how fast the men are. So in this section you have to learn how to press the none gravity key at the right moment to pass. Once you die you return back to the checkpoint just before the red stopping men.


In this part it is again more trickier. You can easily tell that the game is getting more ad more difficult each room you go through. In this room there is two checkpoints. You can see that only one check point is lighten up and that is because he robot as walked past it to activate the checkpoint. This means that when I next die I will get transported to that check point.  To get past this level you have to use two keys at the same time. For example you have to use the left moving and then the action key at the right time just to make the man switch over before he goes into the spikes. This is more difficult because its making the users think of co-ordinating buttons at the right moment.

When you go near the little telly icon and press enter it shows a message from someone so the telly icon is basically where you can get your messages from. Also I have realised that if you just press enter anywhere the little map will come up. This will be handy because it allows you to
recognise where you are.

To get pass the green icons moving then you simple have to press action to dodge them. I like how they did this feature because its kind of the opisite of the red moving men because they was going verticle and slower while these was going faster and horizantle. So it tells the user that theres more to expect and that each round is goin to be more unique and harder than the last.